Global Board Games Market Report 2022 to 2027: Industry Trends, Share, Size, Growth, Opportunities and Forecasts –

DUBLIN–(TYPE OF BUSINESS)–The report “Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” has been added the offer.

The size of the global table games market reached 13.4 billion US dollars in 2021. Looking ahead, the publisher expects the market to reach $26.68 billion by 2027, exhibiting a CAGR of 12.16% during 2021-2027. year.

The mentioned companies

  • Buffalo games

  • Cartamundi Asia Pacific

  • Clementoni spa

  • CMON Limited

  • Franckh-Kosmos Verlags-GmbH and Co. KG

  • Fremont Die Consumer Products Inc.

  • Gibsons Games Ltd.

  • Goliath games

  • Hasbro Inc.

  • Mattel Inc.

  • Mindware Inc.

  • PD Verlag GmbH

  • Co. KG and The Walt Disney Co.

The board game is played with counters or pieces by adding, subtracting or moving them around the board. It includes chess, weiqi, xiangji, shogi, oware, scrabble, trivial pursuit, katana settlers, clue, driving ticket and uno. It offers markers and specific places with tokens, dice, stones, cards or other pieces that are used in a certain way during the game.

It helps children count spaces, identify colors and improve hand-eye coordination and dexterity as they move cards and pieces around the board. It helps people focus while facilitating opportunities for structured interaction and entertainment.

Currently, the growing demand for board games to improve team building skills and promote active learning and problem solving skills to the masses is one of the major factors driving the market. In addition, the wide availability of board games through online and offline distribution channels and the booming e-commerce industry are driving the growth of the market.

In addition, the number of gaming bars and cafes around the world is increasing. This, coupled with the growing adoption of strategy and war-based games among teenagers and adults, presents lucrative growth opportunities for industry investors. In addition, the growing trend of play school activities and the implementation of these activities in educational institutions has a positive impact on the market.

Moreover, increasing demand for cooperative games among players to achieve a common goal is strengthening the market growth.

In addition, key industry players are investing in research and development (R&D) to introduce virtual reality (VR) board games to enhance the player experience. They are also focusing on the development of mechanical keyboards which is driving the growth of the market.

Main Market Segmentation:

The publisher provides analysis of key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2022 to 2027. Our report has categorized the market based on product type, game type, age group and distribution channel.

Breakdown by product type:

  • Board games

  • Card and dice games

  • Collectable card games

  • Miniature games

  • RPG games

Breakdown by type of game:

  • Strategy and war games

  • Educational games

  • Fantasy games

  • Sports Games

  • The others

Distribution by age groups:

  • 0-2 years

  • 2-5 years

  • 5-12 years

  • Over 12 years

Breakdown by distribution channel:

  • Supermarkets and hypermarkets

  • Specialty stores

  • Online stores

  • The others

Breakdown by region:

North America

in the Asia Pacific region

  • China

  • Japan

  • India

  • South Korea

  • Australia

  • Indonesia

  • The others

in Europe

  • Germany

  • In France

  • United Kingdom

  • Italy

  • Spain

  • Russia

  • The others

Latin America

  • Brazil

  • Mexico

  • The others

  • Middle East and Africa

Key questions answered in this report:

  • How has the global board games market fared so far and how will it fare in the coming years?

  • What has been the impact of COVID-19 on the global board game market?

  • What are the main regional markets?

  • What is the market segmentation based on product type?

  • What is the market breakdown based on game type?

  • What is the market segmentation by age group?

  • What is the market segmentation based on distribution channel?

  • What are the different stages of the industry value chain?

  • What are the key drivers and challenges in the industry?

  • What is the structure of the global board game market and who are the key players?

  • What is the degree of competition in the industry?

For more information on this report, visit


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